MIRROR WITHOUT ORGANS

MIXED-MEDIA INTERACTIVE INSTALLATION

4x6x1m / 2021 

Exhibited at the Abbozzo Gallery Toronto in 2021

The artwork’s primary concern is deconstruction of the conventional film language while questioning the form and materiality of a film frame. Spectators are invited to move freely around the installation and subvert the projection with their shadows. The subversion creates random film frames of different shapes and sizes made by chance and audience interaction.

The photosensitive spheres are interactive in relation to both the audience’s touch and the light from the video projection. They control both the video projection and generation of random sounds while establishing spectators as collaborators in the creation of the artwork. The expanded cinema of the artwork propagates the creation of an immersive community of spectators. While sharing the spheres and shadows, the audience not only completes the artwork, but becomes its integral part.

HELIOLA

MUSICAL INSTRUMENT WITH LASER STRINGS

2021

While being played on the beams of light, Heliola converts hand gestures into photons that create music. This is the first prototype of my photophonic musical instrument which is played on beams of light and acts like an optical synth that can be patched to any musical VSTs. I’ve built it with photocells, lasers and a couple of microchips. 

RGB PIXEL ORCHESTRA

COLOUR DATA SONIFICATION

2021

I used big pixel data from an image that depicts kids wearing traditional national outfits from my ancestral island. Each spectrum of light plays a different instrument native to my island, and is converted to music by a concise mathematical system that converts colours to music. 

TREE OF SEAS

UNDERWATER SCULPTURE / EXPERIMENTAL FILM

2017

I used big pixel data from an image that depicts kids wearing traditional national outfits from my ancestral island. Each spectrum of light plays a different instrument native to my island, and is converted to music by a concise mathematical system that converts colours to music. 

MEMORIES OF NOW

IMMERSIVE DOME CINEMA PERFORMANCE

The project visualizes human emotions hidden in the memories of the past in a form of immersive dome videos. Memories are perceived as abstract landscapes and emotions as characters speaking the language of sound, music and colours. The project tends to create a collective ‘memory of now’, resulting from the interaction of the audience with with the interactive interface that controls the immersive dome video. The interface is a separate work of art and represents an abstract snapshot of director’s memory, and it allows spectators to contribute to a collective work of audiovisual art – Memories of Now.

BIG ART TORONTO

ONLY LOVERS LEAVE TO DIE

2021

My award-winning animation was curated as the part of public art festival BigArtTO and screened at a huge building in Toronto in November 2020.

TREE OF LIFE

INTERACTIVE SCULPTURE THAT CLEANS THE AIR WITH ALGAE LEAVES

2021

I used organic materials to create this prototype in a way where materials tell a story by themselves. Algae have a direct connection to my sense of land and identity as a first-generation Croatian-Canadian. They are connected to my ancestral communities where sea has an immense impact on my culture and tradition.

Once in contact with a source of light, the algae leaves perform the process of photosynthesis and clean the air from carbon-dioxide. In this way, the artwork contributes to the wellbeing and health of the citizens of Toronto and spectators can breathe fresher air on site.

The artwork intends to build a community and engages the spectators with its interactive capabilities. It is controlled by the audience and the amount of interaction determines how much air gets cleaned.

LIQUID REALITIES

PUBLIC PERFORMANCE

2020

Liquid Realities is a performative intervention in the exterior urban space of a city. Its goal is to dynamically destratify the architecture of the city’s flux and smoothen the structured plateaus of its existence. It transforms the urban space into randomly generated art created in situ, but also reperceives the sense of chronological time. While wearing a triangular based mirrored contraption on my head, I used light as the primary source of the transformation of the urban space into abstract art. The contraption displayed mirrored levels of distorted reality that seemed to be liquefied. It also turned chronos into kairos when light, architecture and people accidentally intersected within my intervention into the public space.

BREATHE

INTERACTIVE INSTALLATION

2020

While using touch as a drawing gesture, this interactive installation superimposes videos as time-based ink to submerge viewers into an immersive experience. The artwork combines videos of metamorphosized sea elements and gives them life with an actual heartbeat. Each touch induces an unrepeatable audio-visual memory while accentuating the essential action of taking a breath before diving into the sea. There are five videos that were used as layered time-ink, and they can create infinite visual variations during the performance. Sounds reflect the elements of the waves, wind, water and contribute to the perceptual grounding of the abstraction of the images.

BRAIN WAVES MUSIC

EEG DATA SONIFICATION

2020

I developed a precise math system for translating brain eeg data into musical rhythm and notes based on the on the works of Newton, Kandinsky and John Coltrane… and this is how the first melodies of human consciousness sound like. 

I used four different types of brain waves, each signifying a different state of the human mind. The final outcome of the research will be a performance where music and immersive video projections will be composed live from my brain waves. The performance will be highly interactive – the music and the visuals will be changing through my interaction with the audience.

THE EXTINCTION WILL NOT BE TELEVISED

INTERACTIVE ICE SCULPTURE

2019

This art installation creates an interactive micro eco system. The sphere representing our planet is made of ice set in a small room. Temperatures of the spectators’ bodies are contributing to the faster melting of the ice sphere, revealing global warming in front of their eyes. Audience is encouraged to touch the installation and melt it with their hands, just as humans are melting the planet.

The ice sphere is hollow and a video projection is made inside of that space. The projection consists of footage of Amazon forest burning and sounds of famous Greta Thunberg’s UN speech on extinction and global warming. The water melted from the sphere is accumulating in the plastic ring in between the projector and it distorts the projection and contributes to the eerie feeling of the installation.

TWITTER DRAWING MACHINE

RANDOM GENERATIVE INTERACTIVE ART

2019

Twitter drawing machine uses random tweets and their properties to randomly draw shapes of different colour and sizes, and display them on a digital canvas. 

Colour and size of the shapes is determined by the tweets’ length. The length of random tweets is used to form a random colour – RGB (tweet1_length, tweet2_length, tweet3_length). The size of a shape is relative to a length of a tweet. 

There are four basic shapes drawing machine can use for drawing – circle, triangle, rectangle and line. The shapes can be changed by tweeting a shape name at my Twitter profile by using a dedicated keyword along with the name of the desired shape.